NãO CONHECIDO FATOS SOBRE THE FIRST BERSERKER: KHAZAN

Não conhecido fatos sobre The First Berserker: Khazan

Não conhecido fatos sobre The First Berserker: Khazan

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo acessível para jogadores de todos os níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

O estilo por animação 3D no finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.

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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisão do “resetar” certas coisas do mapa após sair dele.

Novo soulslike, Khazan reúne elementos de que deram certo na categoria e faz seu próprio suco — e um suco demasiado Porreiro de modo a se repetir

Com um visual estilo cell shading que imita um anime, The First Berserker: Khazan o game se destaca através maneira como usa seu sistema por habilidades de modo a atravessar ao jogador a sensaçãeste do de que o protagonista é poderoso.

Enquanto é normal de que jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

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